
While the quality of these games’ stories “as written” obviously contributed to their ranking, additional factors like worldbuilding, villains, and NPCs were used to help determine the individual placements (so long as they contributed to the overall narrative in some way).That means titles like Hyrule Warriors and the CD-I titles were not eligible.

Only games that are considered to be a definitive part of the Zelda canon are included on this list.Yet, if you take the time to play through this series and really focus on their narratives, you’ll find that the best Zelda titles often offer thrilling tales that challenge you with their complex continuity while wrapping you up in a grand adventure that feels strangely comforting no matter which wild directions this series goes in.īefore we dive into this list, though, here are a few rules I used to determine these rankings that may help explain the selection process: Maybe it’s because the Zelda timeline can sometimes be a confusing mess, but the stories in Zelda games are rarely talked about and appreciated the way that we talk about and appreciate the best narratives in other fantasy adventures. And there’s a sequence involving a tape with a very clunky, analogue set of reels and buttons that really informed how tactile and hands-on we wanted the video watching interface to feel in the game.The Legend of Zelda is arguably one of the five most famous franchises in gaming history, but the one aspect of this series that never seems to get enough love is the quality of its storytelling. And with the movie The Conversation - it’s a story about obsession, surveillance and a man who becomes so focused on a specific recording, whose subtext and meaning transforms as he listens to it over and over again. A masterpiece! I was aiming for a narrative game that had that sense of freedom and generosity. It’s the opposite of most open world games in allowing players to go wherever they want and that being truly satisfying. Zelda, well it’s the only game I can think of where the freedom feels so generous and genuine - the game is so player-centric, but it delivers on that.

I had a lot of influences! But really the biggest were Zelda: Breath of the Wild and The Conversation. In an interview with NintendoEverything, creator Sam Barlow reveals that Zelda: Breath of the Wild played a big part in development.


That's pretty far from what most people would consider a traditional game, but that doesn't mean there weren't traditional influences. Telling Lies isn't your traditional video game, as it's an FMV investigative thriller game with non-linear storytelling.
